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Z-brushlike GOZ Test.

February 9, 2010

Z-brushlike GOZ  Test.
일단 3.5 버젼까지는 GOZ 포멧만 지원을 하고 일부 기능만 붙혀  상태 이다.
4.0  나와야 완벽하게 호환이  것으로 본다.
작업 공정상 OBJ 파일로 만들어서 MAYA  가져  다음 .MA(마야 아스키포멧으로 저장  
Z-brush  연동해서 사용 하는 방법이 현재 GOZ 비슷하게 처리 하는 방식이다.
테스트 결과로는 아직 Hires 정보를 호환 하지만 Low 레벨에서 호환 시킨 파일을 불러 들이면 Zbrush에서는  직전까지의 Hires 레벨 이상으로 서브디바이드   없다.
그렇니 처음부터 6레벨 정도까지 서브디바이드  놓고 작업을 하면 되겠다.
게임작업이니 만큼 지오메트리 HD  사용  일이 없다고 보고 패스~


Game Developer Leegoon copywrite allright reserves since 2010.

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