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Set to materials for Unity 3D

August 20, 2010

It’s a set to materials for Unity 3D offline study speach presentation by my part section.
I study unity script , game design work flow , framework and a part of locomotion into the unity3D 2.61 with togather study member.


* Introduction Human IK system.
* How many kind of other  solution for Human IK.

– Introduction Human IK system.

– How many kind of other  solution for Human IK.
Part 1. Real time game Middleware solution. Auto desk Human IK.


Part 2. Autodesk Motion Builder.
Part 3. Massive animation motion simulation software


Interaction Crowd provide to Ambient environment.

Motion Tree Editor
The Motion Tree is used to design the agent’s motion, which then becomes an integral part of the agent. The output from the Motion Tree can then be used as a take list for the mocap session. This Motion Tree workflow, along with the integrated Action Editor, allows key-framed or motion-captured animation clips to be actions linked to the brain. 
Brain Editor
The intuitive node-based Brain Editor interface allows artists to interactively create AI=enabled agents without any programming. The AI toolset gives artists the freedom to build custom AI logic for the specific behavior they want to simulate.
API and Scripting
The Massive Application Programmer’s Interface (API) allows the development of C/C++ plug-ins. Python and TCL scripts can be executed either in the Massive text port or from an agent’s brain.
Smart Stunts™
Massive’s digital stunts are controlled by dynamics that pull from real motion capture data. Filmmakers can direct the motions and reactions they want with real stunt actors and then import these actions into a Massive agent to give direction and character to the agent’s performance.
Cloth Editor
Massive cloth can be created using arbitrary geometry, and can be used to generate flowing robes, cloaks, flags and much more. The thickness, flexibility and elasticity of the cloth are controlled intuitively.
Import Maya skeletons, Maya animation, Acclaim skeletons and motion files, BVH motion files.
Action Editor 
A motion editing program for importing the motion. Cross fade looping editor is a convenient way of creating seamless loops. Prepare clips for Massive. Quality of motion. Its integrated motion editing built into Massive so you don’t need to use another program import and can edit it in context
Massive Prime™ is available for $17,999 USD per permanent interactive license, plus $3,999 per year for updates and support, for a total price of $21,998 including the first year of annual support. License can be purchased only with first year support included.
원본 위치 <>
Part 4. euphoria


Game Developer Leegoon copyright all right reserved since 2010.

From → Unity3D Study

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